From Juilliard to Games: Finding the Soul in Narrative Design (feat. Leif Oleson-Cormack)

Introduction

joins a creative powerhouse who has been described as an "Edmonton art scene in a box."

A Juilliard-trained playwright, award-winning comedian, and narrative designer known for titles like The Low Road and Tales Noir Preludes, Leif Olesen-Cormack joins the show fresh off his hosting duties at the 2025 Alberta Games Series. His conversation with host Cory “Sellarcast” Sellar dives deep into the complex intersection of traditional performance and digital storytelling, exploring what it takes to find the elusive "soul" in modern game development.

Key Discussion Points

1. The Shift to Sustainable Indie Development

Leif kicks off the conversation with insights from the Alberta Game Series, noting a distinct shift in the industry’s mood: a move toward self-sufficiency. Leif emphasizes that modern creators can no longer wait for the "cavalry" of major studios or investors to save them. The focus is now on building sustainable indie studios from scratch and shipping your own content rather than relying on external validation.

2. The AI Debate: The 'Soul' vs. Utility

Leif and Cory tackle the controversial topic of artificial intelligence with a nuanced perspective. While Leif admits AI is an excellent tool for "boring" administrative tasks, he argues that it fundamentally lacks the "soul" required for true connection and innovation in art. He references a Wayne Gretzky quote to explain the limitation: AI simply "goes where the puck used to be," repurposing existing work rather than creating something truly new.

3. Comedy in a "Dead Engine"

One of the episode's highlights is Leif’s breakdown of the unique difficulty of writing comedy for video games. Unlike theatre, where a performer can adjust to the audience, a game is a "dead engine." The challenge is landing jokes when player agency allows the user to disrupt traditional comedic timing. Leif shares how his work on The Low Road involved reverse-engineering stories to fit existing assets, creating "conversation puzzles" to manipulate characters through information rather than relying on endless text.

4. The Edmonton Advantage

Despite having lived and trained in major hubs like New York, Leif champions Edmonton as a superior training ground for artists. He explains that while comedians in New York often pay to perform for empty rooms, Edmonton offers the chance to get up in front of real audiences multiple times a week. This environment allows artists to fail, learn, and grow faster than they would in more saturated markets.

Conclusion

This episode offers a fascinating and essential look at how skills from the theatre and comedy worlds translate into the technical realm of game design. Leif wraps up the show with a preview of his upcoming comedy album recording, Alone Ranger, taking place at the Grindstone Theatre on December 5th.

Listen now to hear Leif’s full take on the future of narrative and independent game creation!

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Star Wars, AI Reality Checks, Talent Training & Indie Wins (ft. CGDA, NAIT & Lucid Rain Studios)

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Shipping, Scaling, and Industry Shakes (ft. VR Cave, Snowed In Studios & Digital Alberta)