Lucid Rain's Gamescom Diary: Running on energy drinks and an IGN surprise

What This Episode Covers

Lucid Rain Studios is an Edmonton game studio behind INFERIUS, a first-person horror deck builder set in an underworld inspired by Dante's Divine Comedy and Lovecraft.

Host Cory Sellar sits down with game director Rosche Rheeder and technical director Ricardo for a Gamescom 2026 post-mortem: what actually happened during their second year exhibiting in Cologne, Germany, and what it's meant for the studio heading into 2027.

A Second Year at Gamescom Cologne

This was Lucid Rain's second Gamescom, supported by Edmonton Screen's Summit Push Program after the studio took Best Game at GameCon Canada in June, alongside NAGIS, Edmonton's new North American Games Industry Summit.

Rosche puts the jump plainly:

"Germany is like 10x what Gamescom Canada is right now in terms of scale and size and exposure." But he says the local stops still count. "Even those local exposures in your local cities can really do a lot for a studio."

Year one was validation. Year two was about fixing what went wrong, from hardware to travel to accommodation.

The conversation covered the real week behind the highlight reel. Ricardo walks us through it: cancelled trains, a 6:30 wake-up, and 8 a.m. to 8 p.m. on the show floor, "non-stop talking, non-stop pitching, playing the game." Then dinners and industry events until 2 a.m. The team ran on grocery-store energy drinks and meal prep. Rosche calls it a university skill put to new use in a foreign country. Uni life, am I right?!

The IGN Trailer Premiere and Deep Dive

The team's trailer premiered on the Gamescom Awesome Indies Show, a showcase IGN co-hosts with Gamescom. What Lucid Rain didn't expect: the hosts kept playing INFERIUS live and gave it a five-minute deep dive, exclusive coverage among that week's showcased games.

Rosche says hearing INFERIUS described by someone outside the studio, with zero developer or business framing, reshaped how he pitches the game himself.

Representing Alberta on the World Stage

Rosche also joined a Canada Pioneer Powerhouse panel on immigrant founders and Canada's game industry tax incentives, drawing on his and Ricardo's own path as South African-Canadian founders. He credits Canada Media Fund support with helping carry INFERIUS into active production, and argues Alberta reopening its own tax-incentive conversation would help studios like his compete on the same stage.

Advice for Alberta Studios Eyeing Gamescom

Rosche has been mentoring other studios, and his advice starts with timing: begin prepping around May. There's Devcom and a run of B2B events before the show, then five days on the floor with B2B meetings running at the same time. Gamescom is both GDC and PAX at once, so split the load. At Lucid Rain, Ricardo worked the floor and the press while Rosche and Delena met publishers and partners. "I cannot imagine doing all of this as a solo founder."

What's Next for INFERIUS

The road to a 2027 launch

INFERIUS is targeting a 2027 release on Steam, and the free demo is live now. Gamescom opened doors the studio hadn't planned for. Ricardo says new conversations with porting and localization partners have put Switch and other consoles on the table as possibilities, though nothing is confirmed yet. Translations into German, French, Spanish and Japanese are already live, and German streamers are playing the game on Twitch. Next year, Lucid Rain plans to run the Gamescom and festival circuit again, with smaller drops through the winter in between.

Follow the trailers. They're telling a story.

Rosche says each trailer isn't just a new look at the game. Every drop connects to the last one and reveals a bit more of how big INFERIUS really is. Anyone who caught the announcement trailer will spot the threads carried into the demo release trailer, and the next one picks up from there. The best place to follow along is Lucid Rain's Discord, where the devs talk directly with players and are running playtests before launch. New trailers land on their YouTube channel first. You can also follow along on their socials, including Instagram, Bluesky, and LinkedIn.

Bigger than one game

When Cory pushed for teasers, the team gave a little. INFERIUS has their full focus, but Lucid Rain is already concepting and lightly prototyping other ideas. Rosche also confirmed there are teasers to come on how INFERIUS itself will expand. Ricardo calls the game "just the start of this world." If a cult following takes hold, he says the studio will "open up the floodgates.”

 
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