Saddle Up, Alberta: NAGIS to Indie Rodeo, games scene keeps growing (ft. CGDA & Edmonton Screen)
Good Game Edmonton's Q2 2026 GG Alberta Roundup is here, presented with Digital Alberta. Cory Sellar sits down with Brett Miller from the Calgary Game Developers Association and Ronnie Villanueva from Edmonton Screen and Digital Alberta to cover April through June, and it might be the industry's biggest quarter yet in this province.
Edmonton
NAGIS wrapped its first year at the Edmonton Expo Centre in June, running alongside GameCon Canada. Short for the North American Games Industry Summit, NAGIS is built for studios, publishers, and investors doing business, a different crowd than GameCon Canada's consumer floor next door. It sold out. Close to 60 studios made it onto the show floor, and 96 percent of attendees said they'd recommend it. One studio told Good Game Edmonton they got more wishlist traffic at NAGIS than they did at PAX, in year one. CGMagazine called it "a strong first step toward something bigger," writing that if the summit keeps growing, it "has a real shot at becoming a destination for developers, similar to MIGS or GDC." MobileSyrup made a related point, noting there are "very few prominent consumer gaming events in Canada," which is exactly the gap NAGIS and GameCon Canada are now filling. If you want the build-up, we previewed NAGIS on the show back in May, before the summit had even opened its doors.
Three Edmonton veterans of Mass Effect and Dragon Age launched their own studio this quarter. Kaelin Lavallée, Kris Schoneberg, and Francis Lacuna are calling it Studio Reset, backed by a $250,000 prototyping grant from the Canada Media Fund for their debut project, a neon-noir mystery. "We want to build original worlds with focus, intention, and a team that can stay close to the work, the creative vision, and the players we are making it for," Lavallée said.
Casey Hudson's Edmonton studio landed some serious backing too. Arcanaut Studios is one of the first bets from GreaterThan Group, a new venture fund built on $100 million from former NetEase executive Simon Zhu. The roughly 30-person team is building Star Wars: Fate of the Old Republic, a spiritual successor to Knights of the Old Republic. Hudson says it'll ship before 2030.
Edmonton Screen's 2025 numbers back up the growth story: 68 active video game studios, about 500 jobs, more than $24 million in production value, and over 70 percent of original IP owned right here.
There's more from Edmonton this quarter too. Artificial Agency made its first acquisition and named Greg Canessa as its new COO. NorQuest College ended its esports program, citing reorganization. vrCAVE, who joined us on a previous episode, opened Cyberscape, its 10th VR escape room. And Inflexion Games shipped a free overhaul of Conan Exiles for Funcom.
Calgary
Calgary's got its own headline: the Calgary Game Developers Association is launching Indie Rodeo, a new two-day conference at Platform Calgary on September 11 and 12. Day one is business, day two is craft, and your pass also gets you into the Calgary leg of Alberta Game Jam, which follows right after.
The rest of Calgary's quarter was busy too. The Alberta Esports Championship brought out more than 400 junior high and high school students to Bow Valley College. Arcade Jam 2026 challenged teams to build original arcade games, with AI-generated assets banned from entries. And CGMagazine's indie game awards from GameCon Canada went mostly to Alberta studios, with Lucid Rain Studios' Inferius taking Best Game, a mash-up of card battling and Amnesia-style horror the outlet called "twisted, dark and deeply enjoyable."
Alberta-wide
Zoom out to the whole province, and the biggest story is funding. The Canada Media Fund grew its interactive digital media budget by $15 million this year, up to $57 million total, and Alberta studios captured $4.8 million of that pool in 2025, third-best in the country behind Quebec and Ontario. Digital Alberta has been pushing for that increase through its advocacy work, and says the real target is $100 million for long-term competitiveness.
A couple more Alberta-wide notes: the province's regulated iGaming market went live July 13th, making Alberta the second province after Ontario to open online gambling to private operators that included esports. And Dealroom's 2026 Global Tech Ecosystem Index ranked Edmonton 18th in North America for Rising Stars, with gaming among its top sectors, and Calgary right behind at ninth.
The Alberta Scholastic Esports League posted its first annual report too: over 500 students across 10-plus events, with member schools sweeping the Spring National Open. We had ASEL's Shadi Hanna on the show last year if you want the full story on how the league runs.
What's Next
Indie Rodeo hits Calgary September 11 and 12, Alberta Game Jam follows right after, and NAGIS is already planning bigger for 2027, growing the indie developer floor from roughly 60 booths to 250-plus and adding a new hardware and technology showcase zone. Alberta's game industry isn't slowing down.
Got a trailer dropping, funding news, or something happening in the Alberta scene we should know about? We want to hear about it. Follow Good Game Edmonton on Instagram and LinkedIn, browse the Ecosystem Directory for the studios and organizations behind these stories, and check back at goodgameyeg.ca for new episodes and updates.
You can also catch the full conversation on Spotify, Apple Podcasts, or YouTube.
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Cory Sellar (00:00)
Three months ago, nobody outside the industry had heard of the North American Games Industry Summit. Now, it might be safe to say Edmonton has reached the national caliber of similar events in game making hubs like Montreal and Vancouver.
Cory Sellar (00:33)
This is the latest quarterly update for Alberta's IDM industry on Good Game Edmonton, where we take a look at the latest headlines paired with some meaningful discussion.
Cory Sellar (00:44)
on the hot topics like NAGIS. I'm your host, Sellarcast. Joining me on this episode is Brett from the Calgary Game Developers Association and Ronnie from Edmonton Screen and Digital Alberta. Welcome gentlemen. Thank you so much for joining me on this latest episode.
Ronnie Villanueva (01:03)
Thanks for having us.
Cory Sellar (01:05)
Awesome.
Brett Miller (CGDA) (01:05)
Thanks, Cory.
Cory Sellar (01:06)
Thank you. Thank you. Well, the GG Alberta quarterly roundup for April to June 2026 starts right now.
Cory Sellar (01:14)
On May 20th, three Edmonton veterans launched a new studio. Studio Reset. Kaelin Lavellée, Chris Schoneberg, and Francis Lacuna cut their teeth on Mass Effect and Dragon Age. Their debut is a Neon Noir mystery where investigators read the same case differently. The project is backed by a $250,000 prototyping grant from the Canada Media Fund. Speaking of CMF funding,
Cory Sellar (01:42)
Isael from Caldera Interactive launched a handy service to help Canadian indie studios navigate CMF funding. HowToGet CMF is a resource site walking studios through Canada Media Fund applications. It's live with articles and paid consulting slots available. All built from Caldera's own funding experience. Learn more at how togetcmf.ca. ⁓
Cory Sellar (02:10)
Casey Hudson's Star Wars project just got fully funded. Ex-NetEase exec Simon Zhu raised $100 million for a new venture, Greater Than Group, and Arconaut, Hudson's Edmonton-based studio, is one of its first bets. The team's roughly 30 people now building Star Wars Fate of the Old Republic, a spiritual sequel to Knights of the Old Republic. Hudson confirms it'll ship before 2030.
Cory Sellar (02:40)
Edmonton Screen dropped its 2025 numbers: 68 active video game studios, roughly 500 jobs across the sector, over $24 million in production, more than 70% of its or of its original IP owned right here in Edmonton. And since 2022, Edmonton Screen has put nearly half a million dollars behind that growth. Artificial Agency made three moves this quarter.
Cory Sellar (03:08)
machine learning residency with Amii, their first acquisition, Reflection Tree, and a new COO, Greg Canessa, with 25 years at Activision Blizzard, Xbox, and Google. What they build is a generative behavior engine, the AI that makes game characters act less scripted.
Cory Sellar (03:27)
NorQuest College ended its esports program on April 7th, citing reorganization and financial realities. It ran Varsity Teams, a campus clash youth league for teens, and paid students to help run events like GameCon Canada. A government-funded micro-credential on the esports business added months earlier disappeared too. Edmonton Screen sent 10 teams to Game Con Canada and NAGIS this year.
Cory Sellar (03:54)
Five student squads from Nate, McEwan, and U of A, plus five investment ready studios including Lucid Rain, Caldera Interactive, and Daisy Chain Games. The five Summit push studios head overseas to Gamescom this August. Caldera Interactive, a team of three, took their farming tower defense game, the Rabbit Hall, to Steam Next Fest in June.
Cory Sellar (04:18)
It walked away with a hundred percent positive rating out of nearly 5,000 demos in the festival's biggest edition ever. Full launch and a switch release are coming later this year. Meantime, Wishlist the Rabbit Hall on Steam. vrCAVE launched Cyberscape, its 10th VR Escape Room, with a launch party at Partner Venue Game OVR on June 3rd.
Cory Sellar (04:41)
The whole night leaned into a dystopian corporation satire, complete with employee ID badges and demotivational posters. Learn more at vrcave.io forward slash cyberscape. Inflexion Games shipped somebody else's game. Conan Exiles Enhanced, a free Unreal Engine 5 overhaul for Funcom, launched May 5th after 16 months of work. Over 10,000 assets rebuilt.
Cory Sellar (05:10)
Install size cut nearly in half. The catch Nightingale got parked to make it happen. Sometimes the win is just making payroll.
Cory Sellar (05:20)
Bow Valley College's Esports Arena hosted the third annual Alberta Esports Championship, May 9th and 10th. Over 400 junior high and high school students from across the province competed in Smash Bros., Rocket League, and Valorant. By the end of it, Lethbridge Collegiate Institute came out on top, having swept all three titles.
Cory Sellar (05:40)
The Calgary Game Developers Association ran Arcade Jam 2026 from May 8th to 17th, challenging teams of five to build original arcade style games over two weekends. Simple controls, addictive loops, high scores. AI generated code, art, and audio were explicitly banned from entries. Calgary Husband and Wife Studio just leveled up. KIB Games ran their horror survival game, Gothic Hell Survivor.
Cory Sellar (06:08)
Through an Exola-backed accelerator last fall, and the payoff followed. Features in IGN and Famitsu, a Calgary Arts Development Grant, and an Epic Mega Grant. Wish list Gothic Hell Survivors on Steam. Fortress Games out of YYC brought Zero State Agent to GCC's studio showcase. Picture Metal Gear style stealth mixed with Velhem Survival.
Cory Sellar (06:34)
In the Canadian wilderness. It supports co-op and every map is randomized. Wish list Zero State Agent on Steam.
Cory Sellar (06:43)
CG Magazine handed out its own best indie game honors from Game Con Canada, and Alberta swept most of them. Edmonton's Lucid Rain Studios won Best Game for Inferius a horror deck builder with tarot card combat. Calgary's The Foundation took Best Art Style for the Black and White Project Visceral, and Calgary's RetroDragon Entertainment won Best Gameplay for the NES-inspired Path of Kana
Cory Sellar (07:10)
Saskatoon's Sour Circuit Studios grabbed Most Innovative for Shuffles and Scuffles. Best Studio went to Buried Candy, a streamer-run project called The Calling. The Canada Media Fund boosted its interactive digital media budget by $15 million this year, bringing the pool to $57 million. Alberta Studios pulled in $4.8 million of that in 2025. Good for third in the country, behind only Quebec.
Cory Sellar (07:39)
And Ontario and ahead of BC. Digital Alberta helped push for the increase in their ongoing advocacy efforts. The Alberta Scholastic Esports League posted its first annual report this year. Over 500 students engaged across 10 plus events. Member schools swept every spot at the Spring National Open. And the Alberta Esports Championship in Calgary delivered an estimated $880,000 economic.
Cory Sellar (08:06)
impact for the city. Shadi Hanna of the Alberta Scholastic Esports League spoke on a video games in the classroom panel at the Canadian Esports and Games Industry Summit in Vancouver, alongside Jeffrey LaChapelle and Glenn Hamilton.
Cory Sellar (08:22)
Alberta's regulated iGaming market is live as of July 13th, making this the second province after Ontario to open online gambling to private operators. It's not a game story on its own, but it comes bundled with licensed esports betting on League of Legends, Counter-Strike 2, and Dota 2.
Cory Sellar (08:42)
Dealroom's 2026 Global Tech Ecosystem Index named Edmonton 18th in North America for Rising Stars, with gaming ranked one of its top three sectors. Calgary came in ninth on the same list.
Cory Sellar (08:57)
Coming up next, Calgary's Indie Rodeo rides into town September 11th and 12th, run by the Calgary Game Developers Association. Day one covers the business of games, and day two is craft, illustration, publishing, production. You can expect a showcase of Alberta-made indie games.
Cory Sellar (09:16)
A jam and an after party. Y'all can saddle up and head on over to Platform Calgary. For more details and purchase your passes, mosey on over to indierodeo.com. Well, Brett, I wanna take a moment to take a look at Indie Rodeo here. tell me a little bit about how this all came together going into year one here in September twenty twenty six.
Brett Miller (CGDA) (09:40)
Yeah, we were talking last summer about plans for the next game development conference in Calgary and discussing what that might look like. We were in early talks with a pretty major sponsor and had their support. ended up applying for NRED and then we ended up receiving NRED at the same time as our major sponsor pulled out. So you know it it happens, but you gotta roll with the punches. We ⁓
Cory Sellar (10:03)
Silver line. Yeah.
Brett Miller (CGDA) (10:05)
we looped in some some other
Brett Miller (CGDA) (10:06)
Local partners, and we're able to salvage it and bring everything together for an epic two-day event that we're hosting in September.
Cory Sellar (10:15)
And you know, obviously I kind of gave a bit of a spiel of kind of what to expect, but is there any other details? You know, things keep sort of updating as we as we approach further to September here, but any any other details you can provide for us as far as what we can expect from Indie Rodeo in year one and sort of will it be one of those annual events as well?
Cory Sellar (10:41)
come September.
Brett Miller (CGDA) (10:43)
Of course. we're planning for it to be an annual event. that's that's what we're aiming for this year. Of course the first year is the hardest, but we got some amazing partners. Day one is definitely dedicated to business. it's Calgary Games Kiln day.
Brett Miller (CGDA) (10:56)
If you're not familiar, Calgary Games Kiln is the initiative of CED and PrairieCan that is run by Jason Della Rocca and Kristen Roberts. We've got five amazing teams from Calgary that are running through that program and they'll be taking part in Indie Ignition, with talks from Victoria Tran, Kristen Naidu,
Brett Miller (CGDA) (11:14)
and a whole bunch of others.
Brett Miller (CGDA) (11:15)
We have talks on day two all about making games. So if you're interested in making games even tangentially, come out and
Brett Miller (CGDA) (11:22)
engineering, about art, production, we gotta talk about legal in in games. Lots of interesting stuff, especially with the changing landscape around AI.
Cory Sellar (11:32)
Right. Yeah, and I guess to maybe speak a little bit about that, you know, how what is sort of the approach in terms of AI and the conversation for indie rodeo? Like is it how how are you as organizers approaching it? You know, is it a tool? Is it something that, you know, we we limit the usage or you know, what what's sort of that approach, you know, in a in a healthy
Cory Sellar (11:58)
matter, 'cause obviously it's not going anywhere. It's it's here to stay. It's evolving. but obviously, you know, being able to use it in a tactful manner, that's helpful and not replacing anybody.
Brett Miller (CGDA) (12:13)
Yeah, the the talks on AI are definitely evolving. We're we're not focusing on it at indeready, although it is a part, so we we have to address it to some degree. But we're taking a really community driven approach. We we want to ensure that the community is forefront. And so yes, there will be a talk about AI, but it's not a pro or against. It we're we're really trying to discuss how it's being used and how it could be used by indies to get ahead.
Brett Miller (CGDA) (12:42)
But the as I said, the focus on on the event is really on making games in general. So we're we have an amazing artist coming in to take you through his workflow. That is a pixel art animator. We have, I believe, an engineer coming in to talk about their workflow. We've got, as I said, legal and production coming in.
Brett Miller (CGDA) (13:01)
Marketing. Many of those aren't using any AI in their process at all. So it it's really about focusing on how to make games in general. We're not taking a stance. ⁓ Yeah.
Cory Sellar (13:12)
Yep. Awesome. And and
Cory Sellar (13:14)
so as the organizers, you know, what are you hoping to accomplish in year one? I guess from a personal standpoint for yourself, Brett, as well as C G DA?
Brett Miller (CGDA) (13:26)
I think we've already accomplished many of our early milestones. We've got the event launched. We've got a lot of interest. Early bird went fantastic.
Brett Miller (CGDA) (13:34)
And I think going into year two, well, and finishing out year one, we're really trying to reach those from outside of Calgary and get them involved. We have a fantastic subsidized hotel and pass package that we're offering. So hoping that a lot of people take advantage of that. And we really want to focus on making games. NAGIS is here for pitching your games, for finding publishing, and they're doing a fantastic job. We want to focus on professional development and the actual practice of making games.
Cory Sellar (14:01)
Talk about making the games, you know, professional development. So in terms of attendees, speakers even, you know, everyone's everyone's learning. what are you hoping that they'll take away from at least year one of indie rodeo?
Brett Miller (CGDA) (14:16)
I'm hoping they'll take away different ways of thinking about how they make games. one of our speakers, Matt, sold his house and is living out of a motor home with his wife. They travel around America and he makes video games as his full time gig.
Brett Miller (CGDA) (14:31)
We've got other people who are contractors working on art. We've got all sorts of people doing their thing. and everybody has their own approach. So you might learn a different way of doing things that you can work into your own system.
Cory Sellar (14:45)
Nice, nice. Anything else on indie rodeo that you care to share with us as we approach September at this time?
Brett Miller (CGDA) (14:55)
We're launching limited edition merch all the time. We just launched an avatar maker. It's you can design your own outrider and join our posse. So I I would check that out. It's really cool. ⁓ and
Cory Sellar (15:06)
I'm gonna do that. I'm gonna do that.
Brett Miller (CGDA) (15:08)
and get your pass before it's too late. we we are approaching the point where we either sell out or we might have to find a larger venue. So take a look at the site, see if it fits in your schedule and come on out.
Cory Sellar (15:21)
Love it. Love it. I personally don't think I'll be able to make it out, but I love the merch. I have to give a shout out to you guys on the merch because I definitely wanted to get my hands on that skeleton cowboy tee. but sadly since I won't be attending, I don't doesn't sound like I'll be able to get my hands on one. But hopefully down the road, 'cause yeah, the the limited merch is is huge for sure.
Brett Miller (CGDA) (15:41)
Yeah, big shout
Brett Miller (CGDA) (15:42)
out to our community member Logan Rob for that design. It's it's epic.
Cory Sellar (15:46)
Epic.
Ronnie Villanueva (15:47)
Are those tees still available, Brett?
Brett Miller (CGDA) (15:49)
They are they are pickup only at the event though, so you're gonna have to come down,
Ronnie Villanueva (15:52)
Okay.
Brett Miller (CGDA) (15:53)
Ronnie, or have somebody pick one up for ya.
Cory Sellar (15:54)
That's why I'm sad I
Cory Sellar (15:55)
I can't get one.
Ronnie Villanueva (15:57)
Well I guess I'm calling in sick. Those tees are so nice.
Cory Sellar (15:59)
Yeah.
Brett Miller (CGDA) (15:59)
Ha ha ha ha.
Ronnie Villanueva (16:01)
It was ⁓
Cory Sellar (16:01)
No one tell Ronnie's boss.
Brett Miller (CGDA) (16:03)
the secret to selling tickets, man. Just epic
Brett Miller (CGDA) (16:05)
merch you can only get at the event.
Ronnie Villanueva (16:07)
It's it's a nice
Cory Sellar (16:08)
I love the
Cory Sellar (16:08)
exclusivity.
Ronnie Villanueva (16:08)
it's a nice touch. I
Ronnie Villanueva (16:09)
I really like the design too. I was gonna I was gonna shout out the the artists. Thanks for giving them the opportunity to put together a little design there.
Brett Miller (CGDA) (16:16)
Mm-hmm. Yeah, Logan's great.
Cory Sellar (16:17)
So good. So good.
Cory Sellar (16:19)
Love it. Well, appreciate that that that teaser for Indie Rodeo. Obviously, like I said, you can head over to indie rodeo.com for more details. Get your passes. And yeah, definitely someone maybe get an extra shirt for me, maybe if you if you want. But no, next next time. Next time. There's always gonna be next time. so
Brett Miller (CGDA) (16:38)
Of course. I
Brett Miller (CGDA) (16:39)
I should probably mention before we move on, Cory that
Brett Miller (CGDA) (16:41)
Indie Rodeo, your pass also includes your access to the Calgary site for Alberta Game Jam, which is following Indie Rodeo. So good
Cory Sellar (16:48)
fantastic.
Brett Miller (CGDA) (16:51)
good segue into the upcoming game jam that unifies the province.
Cory Sellar (16:54)
Yes.
Cory Sellar (16:55)
Love it. Yes, Alberta Game Jam returns this fall in September. That's fantastic. Any anything on Alberta Game Jam that you wanna to give a a shout out to or any any other details from a CGDA perspective?
Brett Miller (CGDA) (17:10)
I just a shout out to all the all the community organizations that work together to bring it and throw it throw the event. I I think this is the eighth year I could be wrong of working together and making it happen. So keep your eye out for the local announcements. I believe the game jam is September twenty-fifth to twenty-seventh.
Cory Sellar (17:31)
Now, you know, you you talked about NAGIS being and we'll get into that in a minute here 'cause I wanna get Ronnie's take on his experience on year one. But obviously, you know, NAGIS talking about pitching your game, pitching your studio, indie rodeo talking more about how to make games. You know, looking at th something like Alberta Game Jam and just the timing, obviously, you know
Cory Sellar (17:57)
Obviously they're kind of spread out on the calendar a little bit, but, Brett, from your standpoint and experience, talk about the importance of having these events in the calendar year.
Cory Sellar (18:06)
And then to top it off having a a game jam on a provincial level?
Brett Miller (CGDA) (18:11)
so events in the industry really bring people together. It's excellent for networking and getting to know who's here and also to show that we are here. it it attracts people from out of town. It's
Brett Miller (CGDA) (18:23)
it drives interest in the gaming industry or games industry. And i I think it's really important just to show a a strong sense of unity together that we are here. We were working to build this industry and we're making fun for a lot of people.
Cory Sellar (18:37)
Nice. Ronnie, before we dive into NAGIS just your thoughts on, you know, having Indie Rodeo coming up now in September, coming off of NAGIS and then obviously yes, we have Alberta Game Jam happening as well. So just your standpoint from that Edmonton lens.
Ronnie Villanueva (18:52)
It's wonderful. as much as I love talking about commercialization and and the business of video games, that part of the business cycle doesn't exist until there's a video game to show. It needs to be at its core: the developers, the designers, the artists, the people that come together to create a video game. that has to be the starting point. So
Ronnie Villanueva (19:15)
When events like Indie Rodeo and multiple game jams that happened throughout Alberta throughout the year, there's an important element there for the communities to feel connected to one another. it doesn't get said often enough, but there is a need for a sense of community because people can relate to one another's challenges. And from there you can connect and network and and meet people, not just for the purposes of growing a business, but
Ronnie Villanueva (19:41)
For developing your skills, because there's really not much of a business unless you have the technical skill sets to build a video game. So this holds true for almost every creative industry, actually. And I think it's it's really impactful to see things like indie rodeo and there's global game jam, there's Alberta Game Jam. You have a couple other game jams that happen throughout the year as well. So it's it's really complimentary, I think, to see.
Ronnie Villanueva (20:06)
Other community events happening not just in Edmonton and Calgary, but we see them in other areas as well, like in Lethbridge. and now we're also seeing other communities in Red Deer show up and and there's growth there happening. and a lot of it starts at a community level. it starts with developers rather than business development or kind of the the the co-founders themselves typically are developers and artists. So
Ronnie Villanueva (20:32)
I think it's a extremely complementary and when more of these types of community events happen, it actually helps the growth of the industry as a whole and supports things like Nagus and GameCon. There's there's a point in an industry where it doesn't make sense for things like Nagus to exist. And that's a very hot take, but it takes a lot of growth to get to that point. So I think it's it's a necessary part of kind of kind of the growth of a of an industry.
Cory Sellar (21:01)
For sure, for sure. No solid take. Appreciate that. And well, here's sort of an open question to to both of you that I wanna get any response from, hopefully. who can tell me what the future holds for Alberta games series?
Cory Sellar (21:18)
as I know originally that was expected to be on the calendar in October, I believe, in Calgary this year, as we had just had it in Edmonton. I'm kind of looking at the DA rep here mainly, but I know CGDA is has also been a true collaborator and partner on that. But yeah, just curious if we have any update to share regarding
Cory Sellar (21:42)
this year's Alberta game series
Ronnie Villanueva (21:44)
Yeah, I can I can speak to that a little bit. so there's no official news at this point. there's still time in in the year to get something organized, but we don't have any official updates around Alberta games series. I know there is a little bit more of an a focus on the advocacy efforts. you mentioned CMF's increase in funding for the IDM sector, and how Digital Alberta had a role
Ronnie Villanueva (22:09)
in amplifying and supporting that that growth and that investment there. So there's there is a bit of a shift that I think that we're seeing from Digital Alberta but as of right now I don't actually have official news to share. It's more we're we're just looking at where can Digital Alberta provide the most support for the industry. And I think at this point that's that's being reassessed.
Cory Sellar (22:31)
Fair enough. Nope. Fair enough. I think timing wise, probably Indie Rodeo comes in as a great component in the fall. and arguably sort of maybe filling that void to kind of take on the work. Because obviously Alberta game series, Indie Rodeo, it's no small feat to to put something on like this when it's, multi-day
Cory Sellar (22:52)
programming and experience to
Cory Sellar (22:54)
to build out for attendees and collecting the speakers and bringing them in, especially if they're out of town, out of country and all that. So yeah, no. looking forward to getting any future updates regarding Alberta game series, but super excited to have Indie Rodeo now coming up in September out of Calgary, obviously powered and hosted by Calgary Game Developers Association.
Cory Sellar (23:18)
Before we move on, was there anything else you guys wanted to bring up that I haven't touched on headline wise,
Cory Sellar (23:26)
Brett, we'll start with you.
Brett Miller (CGDA) (23:27)
⁓
Brett Miller (CGDA) (23:28)
I imagine we'll talk a little bit more about NAGIS later, but ⁓ yeah,
Cory Sellar (23:31)
Absolutely. Yeah.
Brett Miller (CGDA) (23:32)
yeah, we can get into it when we when we get there.
Cory Sellar (23:35)
Sounds good. Ronnie, any anything else? Anything from Edmonton Screen side of things, programming, or anything on the DA front
Ronnie Villanueva (23:41)
Well relating more to to DA, I think it makes a lot of sense actually for for Indie Rodeo to to to come together because Alberta Games Series typically goes between Alberta and Calgary. And I think with the way that Indie Rodeo is structured and organized, like it's it's a great fit. It's it's perfect timing, I think. something to wrap up towards the end of the year and and really bring the the industry together in Calgary.
Ronnie Villanueva (24:07)
I'm sure there'll be some folks from Edmonton making the trip out to Calgary as well.
Cory Sellar (24:12)
Definitely.
Ronnie Villanueva (24:13)
so yeah, I think it's a it's a great it's a great fit for for what the communities need. on that end yeah, I wish I had more information that I that I could share. at this point I I don't really have anything that I could kind of point towards. but yeah, more more updates on that later, I suppose.
Cory Sellar (24:29)
Sounds good.
Cory Sellar (24:30)
Well, obviously the big hot topic in Q2 of 2026 was of course North American Games Industry Summit. just coming up before GameCon Canada in June. held at the Edmonton Expo Centre
Cory Sellar (24:43)
And NAGIS of course, was sold out in its inaugural year. And just north of forty thousand people came out over the weekend to experience GameCon Canada and all that. And yeah, just just want to get your takes on you know the experience at at NAGIS Brett, you know, before we we started, obviously you didn't have a chance to come up
Cory Sellar (25:04)
to experience NAGIS, but I'm sure there there was colleagues from CGDA representing and community members. But yeah, I just wanna get your takes from Calgary, from Edmonton and that community lens as we continue to to grow the space and really put Alberta on the map.
Brett Miller (CGDA) (25:21)
Well
Brett Miller (CGDA) (25:22)
First off, I was very disappointed that I couldn't make it this year. This is the
Cory Sellar (25:24)
Ha ha ha.
Brett Miller (CGDA) (25:25)
first year that I haven't made it out to GameCon Canada. And given that it was also Negus, I was a little sad to miss it. ⁓ yeah. ⁓
Cory Sellar (25:32)
There's always next year. There's always next year. Yeah.
Brett Miller (CGDA) (25:34)
But put a lot of time in heading into that to work with the other local organizations, GameCamp, Lethbridge Game Developers Guild, Red Deer Game Developers, and come together to form a Alberta mega booth and and unified
Cory Sellar (25:49)
Nice.
Brett Miller (CGDA) (25:50)
presence at
Brett Miller (CGDA) (25:51)
GameCon and it was really great to work with all of them and be in close contact with them. We also looped Craig Pfau from Alberta Makes Games and made sure that he was
Cory Sellar (25:59)
Thanks.
Brett Miller (CGDA) (25:59)
represented because he couldn't go. He's doing a lot of heavy lifting for us with stat tracking and promotion of the game studios throughout Alberta, not just here. And I know DA was also working with Alberta Makes Games to put out some material for NAGIS. So I've heard lots of good things about the event. it
Brett Miller (CGDA) (26:18)
I heard that there is lots of access to speaking with publishers and using the Meet to Match program. So that was a huge bonus to the developers. And then of course getting to showcase your games. There's no better place in Alberta right now to get that firsthand experience of what a game convention looks like, especially for those who haven't done it before.
Cory Sellar (26:38)
Yeah. And then, you know, obviously having NAGIS now in June and Indie Rodeo starting up in September, to have these two it feels locked and loaded, you know.
Cory Sellar (26:49)
From the members that you've had, did you hear any memorable kind of takeaways that that some of your your members got from that experience that maybe gives you guys inspiration for indie rodeo or just just all year round kind of thing,
Brett Miller (CGDA) (27:04)
I think the important thing is just maintaining distinct identities for the events. we love Game Con, we love NAGIS and working with Mark we're we've been in communication with them quite often.
Brett Miller (CGDA) (27:15)
frequently, like every year heading into the event to get a a take on what it's gonna look like and where they need help and what we can do to support them. And they've been supportive of us. So making sure that we maintain those unique identities, making sure that Nagus is for those who are seeking publishing and game making or games business advice, that sort of thing. And then coming down the indie rodeo and really accelerating your
Brett Miller (CGDA) (27:39)
craft and and learning how games are made and how to make it work as an indie studio.
Cory Sellar (27:44)
Right,
Cory Sellar (27:45)
Where do you see the big story happening from the Calgary lens?
Brett Miller (CGDA) (27:50)
it's providing multiple points of opportunity for studios to get their foot in. we're obviously a smaller event and starting up and we happen to be taking place around the time that the CMF prototyping grant kicks off. ⁓
Cory Sellar (28:04)
Thanks.
Brett Miller (CGDA) (28:04)
so you may hear stories around that time of studios in Calgary area.
Brett Miller (CGDA) (28:08)
That have received prototyping grants and are now looking to prepare for the next year's NAGIS the next year's GCC. ⁓
Cory Sellar (28:16)
Nice.
Brett Miller (CGDA) (28:16)
Indie Rodeo is a great event for that. And there are lots of programs throughout the year to sort of build up to those big events. And even looking into events abroad. There's lots of teams going to Gamescom this year that were at NAGIS that will be at Indie Rodeo. And it it's all just building that experience and becoming better at showcasing and
Brett Miller (CGDA) (28:36)
And pitching yourself.
Cory Sellar (28:37)
Love it. Ronnie, obviously you were on the show floor. I saw proof of that.
Cory Sellar (28:43)
You know, tell me what what was your experience like being on the show floor for NAGIS year one? obviously being a friend of the show already. We had a great precursor with Mark and Chris leading into NAGIS in Game Con Canada this year, after the announcement of the five-year extension of being in Edmonton for this new pillar industry event from from the B.
Cory Sellar (29:07)
B2B side and then of course the B2C continuing on at the Edmonton Expo Centre. What was your experience like with NAGIS specifically? ⁓
Ronnie Villanueva (29:17)
was pleasantly surprised by how the communities showed up to NAGIS and what I mean by that is is there were close to 60 studios, sixty video game studios, and many of them were from Alberta specifically. there were quite a few from outside of Alberta. I know there were a few from Ontario, there were a few from the the maritime provinces as well.
Cory Sellar (29:40)
Nice.
Ronnie Villanueva (29:40)
and and I was really happy to see that it wasn't just all our communities here in Alberta, but we also saw companies and studios from outside Alberta. the North American side of the event is actually where the international companies start to show up, and that was more relevant as we speak about publishers. and we actually had a quite a few studios from the US
Ronnie Villanueva (30:03)
outside of our local communities showing up. So for such a large it's such a grand name, right? We're talking Game Con Canada as a Canadian event, and now we're talking about a games industry summit, not just for Canada, but for North America. I f I felt that was a a pretty n tough name to live up to. And for its first year I was
Ronnie Villanueva (30:28)
pleasantly surprised to see how it already was an international event. And we we saw studio or not studios, but publishers from Europe, specifically UK and France. We saw a few from Brazil, a few from China, so a few from the US. and also Canada, how can I forget? Like we also saw
Cory Sellar (30:46)
yeah. Yeah.
Ronnie Villanueva (30:47)
we saw company publishers from Canada.
Ronnie Villanueva (30:49)
That was impressive. Like I was I was very pleased because I know for a first year event so many things could go wrong. the important outcome that I was hoping for is the the attendees and and kind of the experience that they had at its core was it valuable for them. So that to me was was actually proven. there was a survey I was able to to
Ronnie Villanueva (31:12)
gather some info from and a whopping ninety-six percent of attendees said that they would be happy to recommend NAGIS in the future. so that's that's just a testament to to I think the the the quality of the event ⁓ overall.
Cory Sellar (31:29)
Mm-hmm.
Ronnie Villanueva (31:30)
So to to see ninety six percent likelihood of of recommendation for future years and that's
Ronnie Villanueva (31:37)
I don't think I've I've ever seen such a good way to gather the the kind of the consensus of attendees because
Cory Sellar (31:45)
Mm.
Ronnie Villanueva (31:46)
they were asking a very specific question of would you recommend this event to others in the future. So yeah, I think from my perspective it was it was a great success for the first year. nothing's perfect. obviously there's there's things that
Ronnie Villanueva (31:59)
that happen they can go sideways. I know we had issues with water and coffee refill stations, like things like that. You know, it's it's important though. It's it's it's super
Cory Sellar (32:05)
no. Yeah. I feel like that's normal, but yeah.
Ronnie Villanueva (32:10)
important because like you it sounds small, but you don't think about how people are traveling from different time zones. And just being able to stay active and as present as possible, it's important because you're here to
Ronnie Villanueva (32:25)
hopefully grow your business or develop new contacts. it's it's fun in games once it becomes Game Con Canada. But for NAGIS specifically, it's it's a little bit more focused on growing your business. So overall, yeah, I think it was it was it was a great success. I was very happy to to see the two days that that NAGIS occurred, the Thursday and Friday. it was it was a great structure and
Ronnie Villanueva (32:50)
Yeah, I I'm really happy. I was really happy with it.
Cory Sellar (32:53)
What were some particular highlights that stood out for you as far as how year one went, from from your personal standpoint and then obviously from Edmonton Screen's standpoint, obviously, like you said, over sixty sixty studios from Alberta representing. on the programming front,
Cory Sellar (33:11)
opening keynote, Nolan Bushnell, founder of Atari, was on site and we had there was other programming like the Bioware Reunion panel and things like that. I'm curious, what what stood out for you as far as milestones and kind of any any first hand conversations or stories
Ronnie Villanueva (33:29)
Yeah, I spoke to I've spoken to a few studios and that were showcasing their games during NAGIS and there was a comment that I found extremely insightful. It was it was in relation to wish lists and and gathering player feedback. So there was a studio that made a comment about about PAX right? So
Ronnie Villanueva (33:51)
a history of an event with decades of history and they confirmed when they've been to PAX, they didn't receive nearly as much foot traffic or wish listing or exposure to their game as they did at NAGIS. And this was even before Game Con Canada. Right. So now now we're just talking about the first couple days, even though there's three more days of consumer facing attendees or consumer facing
Ronnie Villanueva (34:17)
opportunities rather than just the B2B opportunities. And I I found that was extremely validating. So for any studios that are hearing about NAGIS and thinking about events, other events in North America, like for its first year to already show results that s sim are similar to what they received at events like PAX, it starts to become a clear
Ronnie Villanueva (34:40)
investment. It's it's kind of a no-brainer opportunity if you can showcase and get involved. because NAGIS has the B2B side, you're able to develop your business a little more directly with relevant industry professionals and then still get player feedback or if you're there really more for user testing and you just want to get a little bit more hands on, then Game Con Canada opens the door up for that too. So that was
Ronnie Villanueva (35:06)
something that was I I found was was amazing to hear because I haven't showcased at PAX or or GDC in San Francisco. I've been to these events, but I haven't actually had my own first hand experience as a studio. So to hear that in a first year event at NAGIS, it's extremely validating I think for studios to consider participating. so yeah that that was a huge, huge deal for me. I think he was just saying it in in passing, but
Ronnie Villanueva (35:30)
I I talked to him for for maybe twenty minutes afterwards 'cause I needed to to learn more about what his experience was like.
Cory Sellar (35:36)
You talk about it being validating, taking a look at post NAGIS, CG magazine wrote a piece calling NAGIS a strong first step towards something bigger, drawing direct line to Montreal's MiGs and like you mentioned, San Francisco's GDC. so that in itself is huge. Now obviously it's its own unique experience.
Cory Sellar (35:59)
having these options for studios at the end of the day to come out to showcase their game, that was huge. That's what Chris emphasized when we chatted with him about NAGIS before the summit happened. So to to see people drawing those comparisons that it's aligning with them, but now from that conversation, it's now showing that it is going above and beyond those other events.
Cory Sellar (36:24)
And the best part about it, and I think we are a little bit biased, me for sure, it's made in Canada, it's Canadian led, it's Canadian made, and it's happening right here in Alberta. So that's huge because again, it's putting Alberta on the map, and you know, it's it's going beyond just the usual of, there's something happening in Vancouver, it's something's happening out east in Ontario or Quebec, which is totally fine.
Cory Sellar (36:49)
But to now bring something more into the prairies. you know, on the tech side, we see Uniting the Prairies out of Saskatoon. Each of our major urban centers have, you know, startup weeks and things like that now in the game scene. We got NAGIS happening out of Edmonton. We got Indie Rodeo coming out of Calgary now in 2026 This is impactful. Things are moving, things are happening.
Cory Sellar (37:14)
I think Brett and I are sharing the same FOMO of NAGIS because we both didn't end up getting a chance to go out this year. I feel like next year or 2027 has to be the year, Brett. I don't know about you, but I ⁓ I'm taking the time off.
Brett Miller (CGDA) (37:26)
I'm gonna do my best, man.
Cory Sellar (37:27)
What was that?
Brett Miller (CGDA) (37:28)
I'm gonna try my best, man. They they have
Cory Sellar (37:31)
Good stuff, good stuff.
Brett Miller (CGDA) (37:33)
it they run it on Father's Day though. That makes it extra hard to have it Father's Day weekend. But we'll see. We'll see.
Cory Sellar (37:35)
Ooh yeah, yeah. I mean that that
Ronnie Villanueva (37:38)
True, true. Yeah.
Cory Sellar (37:39)
make that makes Father's Day that much more fun though. You're surrounded by video games. That's fair. That's fair. No, I I get that. No, totally
Brett Miller (CGDA) (37:43)
Yeah, it it might take a couple more years for me, but yeah. Kids are too little.
Cory Sellar (37:50)
fair, totally fair.
Cory Sellar (37:51)
in terms of the programming, what was what was your take on some of the subject matter? Was there anything that kind of stood out that was informative that, you know, at least yourself as an attendee could take away and run with it in your day to day with your conversations with studios and what their needs are?
Ronnie Villanueva (38:14)
Yeah, admittedly I wasn't able to attend the majority of the panels.
Cory Sellar (38:19)
Mm. Fair.
Ronnie Villanueva (38:20)
but I did have an opportunity to attend a a couple and what I've really learned is the the quality of panels tends to vary and it really differs depending on the event. so for example, GDC in San Francisco, their
Ronnie Villanueva (38:35)
their panels go deep. Like we're we're talking of extremely on the craft and the technical aspects of building a video game. And I think that's amazing because you you're able to capture students and and get get the attention of students at an earlier stage in their careers. And as as a junior developer or a kind of a a a mid level developer, there's a lot of value for these types of panels to share that knowledge, share that information.
Ronnie Villanueva (39:02)
We see a similar thing happening at NAGIS but as a first year event, we didn't have as much time to focus on panels. and I think with the time frame for this year, because there was a reduced number of panels, what ends up happening is you have to decide if you can make time for meetings or for panels. And if your studio is
Cory Sellar (39:20)
Fair.
Ronnie Villanueva (39:22)
an emerging studio and maybe you only have two or three people.
Ronnie Villanueva (39:26)
It's hard because you might want to attend your meetings as a whole team and you now have to pick between attending your meetings or attending panels. So you have to prioritize your your your time, I guess is what I'm I'm getting at. And the panels
Cory Sellar (39:41)
For sure. Yeah.
Ronnie Villanueva (39:42)
are are great. Like there's there's great panels, but as far as how do you prioritize your time,
Ronnie Villanueva (39:48)
Brett, maybe you're not enough of a gamer, you know, Father's Day, whatever. You just just show up.
Cory Sellar (39:54)
Ha ha
Ronnie Villanueva (39:56)
Yeah,
Cory Sellar (39:57)
We're we're just giving you a hard time. It's okay.
Ronnie Villanueva (39:59)
I'm I'm just playing. But the the the the real challenge actually with panels
Brett Miller (CGDA) (40:01)
Of course.
Ronnie Villanueva (40:04)
and attending meetings is how do you prioritize your time? And I think that's where the quality of the panels are important, but it also isn't necessarily for everyone.
Ronnie Villanueva (40:16)
Right, you might be more senior in your career, and no different from events like GDC in San Francisco, you're looking at senior devs may not derive as much value from panels because they should probably be the ones speaking and presenting or providing presentations at a panel. so it really it really depends on on kind of the focus
Ronnie Villanueva (40:39)
for these type of events. I think what CGDA is doing with Indie Rodeo is a great fit for the structure. Like they they have the first day more focused on business development, second day on the craft. So at least people can prioritize and organize their their time more effectively. At events at at NAGIS in particular, it was just one day of panels and everything kind of fit onto the first day.
Ronnie Villanueva (41:04)
And the Friday there were a few panels, not nearly as many, but it did allow whether or not this was intentional, it allowed people to prioritize meetings a little bit more smoothly on the Friday because people were still attending and people were still there with or without the panels. but of the panels that I did attend, one of the things that I felt was very valuable is the the core content of a panel.
Ronnie Villanueva (41:27)
whether it's more for business or for the the craft of of making video games. I felt there was a good balance because there were some topics that were focused more on the legal side of of IP, video game IP. And then we also saw more technical talks, maybe more on user experience and the UI of of creating video games and and kind of taking things from that perspective. So there was good there was a good range of panels.
Ronnie Villanueva (41:51)
And then of course you you had things like the Bioware reunion and Nolan Bushnell's keynote presentation. Provide they provided extremely valuable insights for for founders. I think that was that was a very powerful way to speak directly to studio founders and entrepreneurs in the in the audience. so yeah, I I overall, those are my criticisms, but I I also felt it was still a good balance of topics.
Ronnie Villanueva (42:18)
It really just depends on what stage you're in, as a developer or in in in your career, not just for developers.
Cory Sellar (42:26)
For sure, for sure. No, that that's good feedback 'cause obviously with events like Nagus, Indie Rodeo and and these others that are happening in the calendar year, you know, it's it's good feedback for me 'cause one of these days I really want to get around to having a live podcast recording at one of these events, potentially, and you know, how to
Cory Sellar (42:47)
craft that particular conversation and who to have on to provide input and everything, it's it's huge because, you know, I'm I think I'm I'm still struggling as far as who who's the focus, who need who should be in the room to hear about this conversation and and take. So
Cory Sellar (43:05)
good takes on on Nagus year one and obviously GameCon Canada followed suit after. but yeah, love love that there was an Alberta mega booth and with games across the province, you know, hopefully further progress to behold for each of them to to grow and take advantage of opportunities. But nevertheless, obviously Mobile Syrup even did a published a piece
Cory Sellar (43:30)
in a related point on on just the growth and showing up in Alberta, Canada being one of the world's top game producing countries, but has very few major consumer facing industry events. That's the gap GameCon Canada and NAGIS are filling. So that's huge. I I concur with that.
Cory Sellar (43:52)
super impactful. but yeah, just wanna thank you both on on shedding some some light on this event. before we move on, anything else on NAGIS you know, as we go into next year that you care to share otherwise we we can move on to wrap things up here.
Ronnie Villanueva (44:10)
Yeah, there there is one thing I I'd like to point out actually. So I think it's a fair thing to say at this point that the inspiration for NAGIS and in GameCon Canada is actually Gamescom in Germany. ⁓
Cory Sellar (44:22)
Yeah.
Ronnie Villanueva (44:22)
they they do follow a pretty similar model. so at Edmonton Screen we have a program called the Summit Push Program and the Trailhead Program.
Ronnie Villanueva (44:31)
So the 10 studios are the 10 video games that were featured under those two programs, they they get to have a nice introduction to these types of industry conferences and an introduction to showcasing video games. And there's a nice connection to Gamescom for the five studios that are part of the Summit Push program, because as they're
Ronnie Villanueva (44:54)
Showing their games, they're getting familiar with the cadence of of really putting your video game and your studio out there and then taking it quite literally 10 times to the scale of Gamescom in Germany. So I think what's really what's really helpful for studios here in Alberta to consider is these opportunities are truly growth opportunities. They're learning opportunities, and it's not just about a short term.
Ronnie Villanueva (45:21)
wish list here and there. But all of these little steps help create a more sustainable studio. Over time you get better at these these opportunities and then you can make make the most out of them and go and I feel like prioritizing is my theme today. You learn to prioritize more effectively. And that's where these opportunities like NAGIS really help because now you you can take what you've learned on the show floor
Ronnie Villanueva (45:49)
And for our five studios in the Summit Push program, next is Gamescom in Germany, where we're in the past there were 355,000 attendees. So it's it's quite a different event when you scale it up to that level. but it's amazing. I think you mentioned it was mobile syrup that that mentioned there's a a gap in Canada that gets filled because of the combination between NAGIS and GameCon Canada.
Ronnie Villanueva (46:16)
So it's it's really a nice stepping stone. It's a it's a good experience to prepare yourself for the big international event in Europe. so yeah, I think the experience there alone is valuable. And I I think people forget that it's not just about this this one experience in in Edmonton. It's it's like a collective.
Ronnie Villanueva (46:39)
Collection of experiences, and as you learn and you get better, you start to understand where your priorities lie. and that's that's something I felt was like an amazing way to think about these two events, because they are quite different. It's only the first year for us here in Edmonton. So it's it's really impressive to see kind of there, there's a nice progression that can happen.
Ronnie Villanueva (47:02)
And then for the five other studios, the part of the Trailhead program, they're they're student projects, right? So they're not necessarily
Cory Sellar (47:07)
Hm. Yeah.
Ronnie Villanueva (47:08)
formal studios, they're not incorporated businesses, but it's a an amazing way for them to get exposed to the industry and to get a look at what does it feel like to to be a studio without without actually formally being a studio yet.
Cory Sellar (47:25)
Right. Yeah. No, that that's awesome. Well
Cory Sellar (47:28)
safe travels to to all those studios, heading out to Europe for Gamescom. yeah, just you talk about that collective of experiences. NAGIS was that big experience in front of publishers. I I keep going back to Indie Rodeo. That's gonna be a really fun experience out of Calgary and I think hopefully I'll you know Edmonton Studios and you know other studios across the province have a chance to make it out to Indie Rodeo.
Cory Sellar (47:54)
like you said Brett it's it's not just for Calgary area studios it's you know you're kind of giving the invitation out to everybody to come out to to check this out so I'm I'm curious to see how many folks outside of Calgary end up coming to Indie Rodeo just to kind of understand what what how they took it in from that lens and yeah be best of luck on indie rodeo for year one and yeah Ronnie obviously for for the future cohorts best of luck for
Cory Sellar (48:21)
To them. You know, as we as we look ahead, obviously, Explore Edmonton has locked in five years of hosting Edmonton Screen, signed a three-year partnership, if I'm not mistaken. when it comes to NAGIS 2027 plans include growing the indie developer floor. We said about 60, 55 booths. They want to raise it up to
Cory Sellar (48:43)
250 plus a new hardware and technology showcase zone. I'm already intrigued. I'm already intrigued. well, without further ado, I want to thank Brett.
Cory Sellar (48:56)
Ronnie, for your both of your time. this was awesome. really appreciate you taking the time to to join me to have this conversation. And yeah, best of luck, Brett, with Indie Rodeo in September. I'm really looking forward to hearing how it goes and getting it some highlights to be able to bring to the next quarterly roundup.
Cory Sellar (49:17)
Yeah, like I said earlier, show goal in the next couple of years, live podcast recording, will it be NAGIS, Indie Rodeo, something else entirely? Who knows? Either way, definitely love to explore the options.
Cory Sellar (49:30)
Whether you got a new game trailer dropping, exciting news, or better yet, my personal favorite breaking news. I'd love to share it here on the show and our channels on Instagram and LinkedIn. speaking of the show, hit that subscribe button for Good Game Edmonton on Apple Podcasts, Spotify, or YouTube. Share it with someone you know, either in your personal life or professional network. You can check it all out at goodgameyg.ca. ⁓
Cory Sellar (49:58)
Once again, shout out to Digital Alberta for supporting this Roundup series. Brett, Ronnie, thank you so much for your time and hope to have you both on again soon. Sellarcast out.
Brett Miller (CGDA) (50:11)
Thanks, Cory.
Ronnie Villanueva (50:13)
Thanks having
Cory Sellar (50:13)
Cheers.
Ronnie Villanueva (50:13)
us, Cory.